Maison & Manufacture CerfLand

Play, an extension of the story

Another way to transmit.

Play is not a distraction added to a campaign. It is a way to inhabit a story — to enter it, stay in it, return to it. We design brief, held experiences, where every interaction serves its purpose.

From mechanics to sound, from art direction to measurement, everything is designed and produced under one roof, with the same rigour as our films and signature objects.

What you read on this page, we coded first. The salon below is not a sales demonstration — it is our open atelier. A house judges a craftsman by the work, not the promise.

The proof · playable

Four games. No agency words.

A table cut like a precious object, and an opponent that answers, move for move. Chess, Backgammon, Draughts, Go — four logic games, their engines and intelligences written by us. Each game shares the same technical foundation: the one we offer to houses, schools and publishers.

Preparing the salon…

Chess, Backgammon, Draughts, Go — engine and evaluation of our own hand, several difficulty levels. · No player data collected in this demonstration salon.

What we design

Five levels, one atelier.

Educational games & serious games

Learning through play — for nurseries, schools and companies.

Educational modules for the very young and for schools; training, onboarding and awareness serious games for companies. Measured scenarios, tracked progression, assessed outcomes. Backed by Le Précepteur, CerfLand for Schools and the Academy, compliant with our minors-protection charter.

Brand games & advergames

A short, playable experience in service of a launch or a campaign.

A mini-game built into a site or an event. A single mechanic, cut for one message — wheel, quiz, journey, skill challenge. Designed to be played in under two minutes, shared, replayed. Pairs with a GDPR-compliant opt-in contest and with media distribution.

Board & logic games with AI

Chess, backgammon, draughts, go, and bespoke games — an opponent that thinks.

This is the line the salon on this page demonstrates. We write the interface, multiplayer, accounts and difficulty tuning; for classic games, we integrate, calibrate and dress the best reference engines; for a bespoke game, we design the game engine / bespoke AI end to end. Web and mobile.

Provider & co-development of full games

We take on a production, or part of one, on your behalf.

Prototype and vertical slice, mobile and indie games, team reinforcement, artistic or technical content production. Working to a defined deliverable or by time spent, with the IP returning to the client. We position ourselves as a provider studio, able to go up to console level.

Console & high-end PC production

Polished indie, AA, up to console-grade, in co-development and milestones.

For ambitious publishers and groups. Full production or co-development, on a dedicated team, billed by time spent and milestones. We take on art direction, engine, sound and quality, under one roof or as an extended team.

Immersive sites and mobile applications are not covered here: they have their own page. See Sites & Applications

Plans & commitments

Readable ranges, not a mystery.

We publish our ranges because a house has the right to know what it is entering. The exact price of a piece depends on its ambition — we set it together, by quotation, for bespoke work. Three doors: a fixed price engaged online, a deposit that reserves a production, a quotation for large productions and co-development.

Educational games & serious games

Educational module

Fixed price

A school, a nursery, a family or a foundation wanting a simple, playable and measurable educational game.

One scenario, 2D gameplay, progression and learning tracking, one language, a minors charter, going live. Delivered in 4 to 8 weeks.

Pricefrom €10,000
Engage this plan

Corporate serious game

On request

A company, an institution or a foundation wanting a bespoke training, onboarding or awareness device.

Several scenarios, branching, 2D/3D, voice-over and sound, integration into a learning environment, multiple languages, a progress dashboard. Delivered in 10 to 20 weeks.

Price€30,000 to €80,000
Request a quote

Brand games & advergames

Brand game · Solo

Fixed price

A house launching a collection, running a short campaign, wanting a playable and shareable device.

A single mechanic (wheel, quiz, journey, skill), art direction in the house’s colours, responsive web integration, one round of feedback, going live. Delivered in 3 to 5 weeks.

Pricefrom €12,000
Engage this plan

Brand game · Signature

40% deposit

A house wanting a refined bespoke device, multi-platform, integrated with an opt-in contest.

A rich mechanic, polished animation, a contest (draw, GDPR-compliant opt-in base), web + mobile, two rounds of feedback, measurement and reporting. Delivered in 6 to 10 weeks.

Price€15,000 to €25,000 · +€30,000 for 3D or multi-platform
Reserve the production40% deposit

Board & logic games with AI

Logic game · Integrated AI

Fixed price

A house, an institution or a publisher wanting a classic online game (chess, draughts, backgammon, go) playable against an intelligence, in its colours.

Bespoke board and interface, integration of a reference engine, several difficulty levels, responsive, going live. Delivered in 5 to 9 weeks.

Pricefrom €8,000
Engage this plan

Logic game · Bespoke engine / AI

On request

A bespoke or non-standard game, with a game engine / AI developed bespoke, real-time multiplayer, accounts and ranking.

An evaluation engine of our own hand, real-time multiplayer, accounts, matchmaking, ranking, several levels, board art direction. Delivered in 12 to 24 weeks.

Price€30,000 to €80,000
Request a quote

Provider & co-development

Prototype & vertical slice

40% deposit

A publisher, a studio or a project owner wanting playable proof before committing to a full production.

Framing, game-loop design, a playable vertical slice, reference art direction, a production dossier. Delivered in 6 to 12 weeks.

Price€15,000 to €40,000
Reserve the production40% deposit

Co-development & full production

On request

A publisher or studio entrusting all or part of a production: mobile, PC/console indie, team reinforcement, art or technical content.

Time-and-materials or fixed deliverable, a dedicated team, milestones, IP to the client. Scope set together. Agency day rate €600 to €1,200 depending on profiles.

Pricefrom €50,000
Request a quote

Console & PC production

Console & high-end PC production

On request

A publisher or group aiming for a refined console/PC game — high-end indie, AA, up to console-grade.

Co-development on a dedicated team, art direction, engine, sound, quality, milestones. Marketing extra. Scope and team set together.

Pricefrom €500,000
Request a quote

Prices excl. VAT, excluding media-space purchase and store publication fees (usual 30% commission). Usual deposit: 40% on order, balance on delivery; long productions are settled by milestones. Maintenance and live-ops optional, on the order of 15 to 20% of the development cost per year. For AI games, the range depends on the opponent’s strength and the scope of the bespoke game engine / AI — set by quotation.

The method

Four movements, one direction.

01

Direction

We set the intention, the territory and the measure of success.

02

Game design

Game mechanics, pacing and progression, level by level.

03

Production

Development, engine, intelligence, art direction and sound, under one roof.

04

Delivery & measurement

Going live, monitoring and shared indicators. Maintenance and live-ops if the piece lives over time.

Use cases

Who it is for.

Schools & nurseries

Educational games that pass on knowledge with the same editorial poise as Le Précepteur, measured and compliant with our minors charter.

Companies

Training, onboarding and awareness serious games, cut for a precise subject and played to the end.

Houses

A brand game that extends a campaign, brings a launch to life and stays played after distribution; a logic game in their colours.

Publishers & console

From prototype to co-development, up to console-grade production — we hold the work, you keep the IP.

The Maison’s guarantees

Play, but never without a frame.

  • GDPRData hosted in Europe, right to erasure, opt-in contest bases.
  • Minors protectionA strict charter for games aimed at children and schools.
  • EU AI ActAny content generated by artificial intelligence is disclosed in a legal notice; an opponent’s strength is the result of our atelier work.

House questions

What we are asked before we begin.

Are the salon games really yours?

Yes. The engine, the opponent, the interface — all of our own hand. It is the work that answers for us when you entrust us with a piece.

How far can you go?

From a brand mini-game playable in two minutes to a console production in co-development. We position ourselves as a provider studio, able to hold a console-grade production alongside a publisher.

Why publish ranges rather than a single price?

Because a bespoke piece has no single price. The range tells the truth of the market; the exact price, we set together according to the ambition of the piece.

What do you pay on ordering?

For a fixed price, the full amount, online. For a committing production, a 40% deposit that reserves our atelier time; the balance is billed on delivery, or by milestones on long productions. For a large production or co-development, nothing before the quotation.

And artificial intelligence in all this?

When a piece of content is generated by artificial intelligence, we disclose it in a legal notice, in compliance with the EU AI Act. For classic logic games, we integrate, calibrate and dress the best reference engines (the state of the art being open-source); for a bespoke game, we design the game engine / bespoke AI, and its cost is set by quotation.

Do you work outside the Riviera?

We design from Nice, for houses, schools and publishers in Europe and beyond. Production is held under one roof; conversations, wherever they need to be.

An intention to put into play.

Entrust us with an intention. We will make it a piece one wants to replay. Small plans are engaged online; for productions and co-development, we reserve a moment in the atelier to talk it through.